The playful brain the surprising science of how puzzles improve your mind
A leading neuroscientist and a noted puzzle designer team up to reveal how solving puzzles improves one's brain function, giving readers the chance to work puzzles while learning how to boost their brain.
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| Main Author: | |
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| Other Authors: | |
| Format: | Books Print Book |
| Language: | English |
| Published: |
New York :
Riverhead Books,
2010.
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| LEADER | 00000cam a2200000 a 4500 | ||
|---|---|---|---|
| 001 | ocn535490804 | ||
| 003 | OCoLC | ||
| 005 | 20130718150500.0 | ||
| 008 | 100618s2010 nyua b 001 0 eng | ||
| 010 | |a 2010024140 | ||
| 020 | |a 9781594487774 | ||
| 020 | |a 1594487774 | ||
| 035 | |a (OCoLC)535490804 | ||
| 040 | |a DLC |c DLC |d IG# |d BTCTA |d YDXCP |d UPZ |d JAI |d VP@ |d PCB | ||
| 050 | 0 | 0 | |a QP360.5 |b .R47 2010 |
| 082 | 0 | 0 | |a 612.8/2 |2 22 |
| 100 | 1 | |a Restak, Richard M., |d 1942- | |
| 245 | 1 | 4 | |a The playful brain : |b the surprising science of how puzzles improve your mind / |c Richard Restak ; with puzzles by Scott Kim. |
| 260 | |a New York : |b Riverhead Books, |c 2010. | ||
| 300 | |a 294 p. : |b ill. ; |c 24 cm. | ||
| 520 | |a A leading neuroscientist and a noted puzzle designer team up to reveal how solving puzzles improves one's brain function, giving readers the chance to work puzzles while learning how to boost their brain. | ||
| 504 | |a Includes bibliographical references (p. 287-288) and index. | ||
| 505 | 0 | |a Memory. Working memory : brain juggling -- Long-term memory : imagining the future by remembering the past -- Perception. Perceptual skill learning : the sommelier and the hockey player -- Visual thinking : seeing, not just looking -- Spatial thinking : the challenge of mental rotation -- Listening : the foley artist and the cocktail party -- Motor skill learning : of mental maps and pickpockets -- Time : clock time vs. brain time -- Cognition. Thinking in words : the hammer, the saw, and the hatchet -- Logic : reasoning in uncertain situations -- Emotions and thinking : the anger superiority effect -- Mathematics : doing the numbers at the checkout line -- Illusions : shadows, balls, and rotating snakes -- Creativity : the magic matches of Carlo Reverberi. | |
| 650 | 0 | |a Cognitive neuroscience. | |
| 650 | 0 | |a Puzzles. | |
| 650 | 0 | |a Thought and thinking |v Problems, exercises, etc. | |
| 700 | 1 | |a Kim, Scott. | |
| 938 | |a Ingram |b INGR |n 9781594487774 | ||
| 938 | |a Baker and Taylor |b BTCP |n BK0008807718 | ||
| 938 | |a YBP Library Services |b YANK |n 3374678 | ||
| 994 | |a C0 |b PCB | ||
| 949 | |a schlow |b SANON |c 612.82 RES |d i |e 39635102775505 |f 461745 |g ddc |j 01/31/2011 | ||
| 999 | |a 315552 | ||
