The peripheral

"Flynne Fisher lives down a country road, in a rural near-future America where jobs are scarce, unless you count illegal drug manufacture, which she's trying to avoid. Her brother Burton lives, or tries to, on money from the Veteran's Administration, for neurological damage suffered in the Marines'...

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Bibliographic Details
Main Author: Gibson, William, 1948-
Other Authors: King, Lorelei
Format: Audiobooks Audiobook (CD)
Language:English
Published: [New York] : Penguin Audio, 2014.
Edition:Unabridged.
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001 ocn885207527
003 OCoLC
005 20180702103100.0
007 sd fmngnnmmned
008 140717s2014 nyunnnne f n eng d
020 |a 9780553545913 
020 |a 0553545914 
020 |a 9781611763355 
020 |a 1611763355 
024 3 |z 9781611763355 
035 |a (OCoLC)885207527 
040 |a TOH  |b eng  |c TOH  |d TEF  |d PCB 
050 4 |a PS3557.I2264  |b P47 2014ab 
082 0 4 |a 813/.54  |2 23 
100 1 |a Gibson, William,  |d 1948- 
245 1 4 |a The peripheral  |h [compact disc] /  |c William Gibson. 
250 |a Unabridged. 
260 |a [New York] :  |b Penguin Audio,  |c 2014. 
300 |a 11 sound discs (14 hr.) :  |b digital ;  |c 4 3/4 in. 
500 |a Title from web page. 
511 0 |a Read by Lorelei King. 
500 |a Compact disc. 
520 |a "Flynne Fisher lives down a country road, in a rural near-future America where jobs are scarce, unless you count illegal drug manufacture, which she's trying to avoid. Her brother Burton lives, or tries to, on money from the Veteran's Administration, for neurological damage suffered in the Marines' elite Haptic Recon unit. Flynne earns what she can by assembling product at the local 3-D print-shop. She made more as a combat scout in an online game, playing for a rich man, but she's had to let the shooter games go. Burton's been moonlighting online, secretly working security in some game prototype, a virtual world that looks vaguely like London, but a lot weirder. He's got Flynne taking over shifts, promised her the game's not a shooter. Still, the crime she witnesses there is plenty bad. Wilf Netherton lives in London, seventy-some years later, on the far side of decades of slow-motion apocalypse. Things are pretty good now, for the haves, and there aren't many have-nots left. Wilf, a high-powered publicist and celebrity-minder, fancies himself a romantic misfit, in a society where reaching into the past is just another hobby. Flynne and Wilf are about to meet one another. Her world will be altered utterly, irrevocably, and Wilf's, for all its decadence and power, will learn that some of these third-world types from the past can be bad-ass"--Provided by publisher. 
650 0 0 |a Murder  |v Fiction. 
650 0 |a Dystopias  |v Fiction. 
650 0 0 |a Drug traffic  |v Fiction. 
650 0 |a Brothers and sisters  |v Fiction. 
650 0 |a Veterans  |v Fiction. 
650 0 |a Video games  |v Fiction. 
655 7 |a Science fiction.  |2 gsafd 
655 7 |a Suspense fiction.  |2 gsafd 
655 7 |a Audiobooks.  |2 lcgft 
700 1 |a King, Lorelei. 
994 |a C0  |b PCB 
949 |a Schlow  |b SAVCDSP  |c GIB  |d i  |e 39635103329127  |f 561062  |g loc  |j 10/30/2014 
999 |a 367549