Thinking about video games interviews with the experts
"The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the most iconic, influential, and interesting voices from across the gaming industry and asks them to wei...
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| Format: | Books Print Book |
| Language: | English |
| Published: |
Bloomington :
Indiana University Press,
[2015]
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| LEADER | 00000cam a22000008i 4500 | ||
|---|---|---|---|
| 001 | ocn894026057 | ||
| 003 | OCoLC | ||
| 005 | 20160429103600.0 | ||
| 008 | 150417s2015 inu b 001 0 eng | ||
| 010 | |a 2014049741 | ||
| 020 | |a 9780253017154 (pbk. : alk. paper) | ||
| 020 | |a 0253017157 (pbk. : alk. paper) | ||
| 020 | |a 9780253017109 (cloth : alk. paper) | ||
| 020 | |a 0253017106 (cloth : alk. paper) | ||
| 020 | |z 9780253017185 (ebook) | ||
| 035 | |a (OCoLC)894026057 | ||
| 040 | |a DLC |b eng |e rda |c DLC |d YDXCP |d BTCTA |d BDX |d OCLCO |d OCLCF |d WIM |d PCB | ||
| 042 | |a pcc | ||
| 050 | 0 | 0 | |a GV1469.3 |b .H45 2015 |
| 082 | 0 | 0 | |a 794.8 |2 23 |
| 100 | 1 | |a Heineman, David S. | |
| 245 | 1 | 0 | |a Thinking about video games : |b interviews with the experts / |c David S. Heineman. |
| 264 | 1 | |a Bloomington : |b Indiana University Press, |c [2015] | |
| 300 | |a xiii, 251 pages ; |c 23 cm | ||
| 336 | |a text |2 rdacontent | ||
| 337 | |a unmediated |2 rdamedia | ||
| 338 | |a volume |2 rdacarrier | ||
| 504 | |a Includes bibliographical references (pages 241-248) and index. | ||
| 505 | 0 | 0 | |g Preface -- |g Participants -- |g Introduction -- |g Section 1. |t Games and history. |t Nolan Bushnell: learning from the past -- |t Chris Melissinos: art and video games -- |t Eugene Jarvis: games and design -- |t Henry Lowood: Archiving and games -- |g Section 2. |t Games and economy. |t Ed Fries: the economics and politics of a launch -- |t Kellee Santiago: independent game development -- |t Chris Grant: games and press -- |t Edward Castronova: games, economics, and policies -- |g Section 3. |t Games and culture. |t Jamie Dilion: games, community, and charity -- |t Casey Hudson: games and emotions -- |t Ian Bogost: anxieties, procedures, and game studies -- |g Conclusion -- |g Notes -- |g Works cited -- |g Index. |
| 520 | 0 | |a "The growth in popularity and complexity of video games has spurred new interest in how games are developed and in the research and technology behind them. David Heineman brings together some of the most iconic, influential, and interesting voices from across the gaming industry and asks them to weigh in on the past, present, and future of video games. Among them are legendary game designers Nolan Bushnell (Pong) and Eugene Jarvis (Defender), who talk about their history of innovations from the earliest days of the video game industry through to the present; contemporary trailblazers Kellee Santiago (Journey) and Casey Hudson (Mass Effect), who discuss contemporary relationships between those who create games and those who play them; and scholars Ian Bogost (How to Do Things With Videogames) and Edward Castronova (Exodus to the Virtual World), who discuss how to research and write about games in ways that engage a range of audiences. These experts and others offer fascinating perspectives on video games, game studies, gaming culture, and the game industry more broadly."--From publisher's website. | |
| 650 | 0 | |a Video games |x Social aspects. | |
| 650 | 0 | |a Video games |x Design. | |
| 650 | 0 | |a Video games industry. | |
| 650 | 0 | |a Video gamers. | |
| 650 | 0 | |a Barber, Kenneth F. tribute. | |
| 938 | |a Brodart |b BROD |n 111528577 | ||
| 938 | |a Baker and Taylor |b BTCP |n BK0015911426 | ||
| 938 | |a YBP Library Services |b YANK |n 12135682 | ||
| 994 | |a C0 |b PCB | ||
| 949 | |a schlow |b SANON |c 794.8 HEI |d i |e 39635103436320 |f 579070 |g ddc |j 07/22/2015 | ||
| 999 | |a 377779 | ||
