Wonderland how play made the modern world

"From the New York Times-bestselling author of How We Got to Now and Where Good Ideas Come From, a look at the world-changing innovations we made while keeping ourselves entertained. This lushly illustrated history of popular entertainment takes along-zoom approach, contending that the pursuit of no...

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Bibliographic Details
Main Author: Johnson, Steven, 1968- (Author)
Format: Books Print Book
Language:English
Published: New York : Riverhead Books, 2016.
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001 ocn956633933
003 OCoLC
005 20161118081800.0
008 160811s2016 nyua b 001 0 eng
010 |a  2016035344 
020 |a 9780399184482  |q (hardback) 
020 |a 0399184481  |q (hardback) 
035 |a (OCoLC)956633933 
040 |a DLC  |b eng  |e rda  |c DLC  |d OCLCO  |d OCLCF  |d VTL  |d JTH  |d IUK  |d FM0  |d PCB 
042 |a pcc 
050 0 0 |a GV1200  |b .J64 2016 
082 0 0 |a 790.1  |2 23 
084 |a HIS037000  |a TEC057000  |a SCI075000  |2 bisacsh 
100 1 |a Johnson, Steven,  |d 1968-  |e author. 
245 1 0 |a Wonderland :  |b how play made the modern world /  |c Steven Johnson. 
264 1 |a New York :  |b Riverhead Books,  |c 2016. 
300 |a 322 pages :  |b illustrations (some color) ;  |c 24 cm 
336 |a text  |b txt  |2 rdacontent 
337 |a unmediated  |b n  |2 rdamedia 
338 |a volume  |b nc  |2 rdacarrier 
504 |a Includes bibliographical references (pages 287-306) and index. 
505 0 |a Fashion and shopping -- Music -- Taste -- Illusion -- Games -- Public space. 
520 |a "From the New York Times-bestselling author of How We Got to Now and Where Good Ideas Come From, a look at the world-changing innovations we made while keeping ourselves entertained. This lushly illustrated history of popular entertainment takes along-zoom approach, contending that the pursuit of novelty and wonder is a powerful driver of world-shaping technological change. Steven Johnson argues that, throughout history, the cutting edge of innovation lies wherever people are working the hardest to keep themselves and others amused. Johnson's storytelling is just as delightful as the inventions he describes, full of surprising stops along the journey from simple concepts to complex modern systems. He introduces us to the colorful innovators of leisure: the explorers, proprietors, showmen, and artists who changed the trajectory of history with their luxurious wares, exotic meals, taverns, gambling tables, and magic shows. Johnson compellingly argues that observers of technological and social trends should be looking for clues in novel amusements. You'll find the future wherever people are having the most fun"--Provided by publisher. 
650 0 |a Amusements  |x History. 
994 |a C0  |b PCB 
949 |a schlow  |b SANON  |c 790.1 JOH  |d i  |e 39635103639752  |f 601096  |g ddc  |j 06/29/2016 
999 |a 390514