A whole new mind why right-brainers will rule the future
Uses the two sides of the human brain as a metaphor for understanding how the information age came about throughout the course of the past generation, counseling readers on how to survive and find a place in the information society.
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| Main Author: | |
|---|---|
| Format: | Books Print Book |
| Language: | English |
| Published: |
New York :
Riverhead Books,
2006.
|
| Edition: | 1st Riverhead books pbk. ed. |
| Subjects: | |
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| LEADER | 00000cam a2200000 a 4500 | ||
|---|---|---|---|
| 001 | ocm64445948 | ||
| 003 | OCoLC | ||
| 005 | 20181102161600.0 | ||
| 008 | 060303s2006 nyua b 001 0 eng c | ||
| 019 | |a 1027934015 | ||
| 020 | |a 1594481717 |q (pbk.) | ||
| 020 | |a 9781594481710 |q (pbk.) | ||
| 035 | |a (OCoLC)64445948 |z (OCoLC)1027934015 | ||
| 040 | |a LPU |b eng |c LPU |d BAKER |d VP@ |d YDXCP |d OCLCQ |d HNW |d BTCTA |d EZU |d XY4 |d JBO |d NLGGC |d VET |d AFQ |d BDX |d GZM |d OCLCF |d OCLCQ |d OCLCO |d WIC |d S3O |d OCLCQ |d DGU |d OCLCO |d I8M |d MOV |d OCLCO |d DDD |d OCLCO |d NJK |d OCLCO |d MXB |d OCLCQ |d CSA |d CSJ |d NJR |d OCLCO |d IGA |d OCLCO |d NMC |d P@N |d OCLCO |d GILDS |d OCLCO |d IOK |d OCLCQ |d OCLCO |d OCLCQ |d OKR |d OCLCO |d MRM |d OCLCO |d PCB | ||
| 042 | |a pcc | ||
| 050 | 4 | |a BF408 |b .P49 2006 | |
| 060 | 4 | |a BF 408 |b P655 2006 | |
| 082 | 0 | 4 | |a 153.35 |b P6552w, 2006 |2 22 |
| 084 | |a 77.32 |2 bcl | ||
| 100 | 1 | |a Pink, Daniel H. | |
| 245 | 1 | 2 | |a A whole new mind : |b why right-brainers will rule the future / |c Daniel H. Pink. |
| 250 | |a 1st Riverhead books pbk. ed. | ||
| 260 | |a New York : |b Riverhead Books, |c 2006. | ||
| 300 | |a 275 pages : |b illustrations ; |c 23 cm | ||
| 336 | |a text |b txt |2 rdacontent | ||
| 337 | |a unmediated |b n |2 rdamedia | ||
| 338 | |a volume |b nc |2 rdacarrier | ||
| 500 | |a "Updated with new material"--Cover. | ||
| 504 | |a Includes bibliographical references and index. | ||
| 505 | 0 | |a 1: The conceptual age -- Right brain rising -- Abundance, Asia, and automation -- High concept, high touch -- 2: The six senses -- Introducing the six senses -- Design -- Story -- Symphony -- Empathy -- Play -- Meaning. | |
| 520 | |a Uses the two sides of the human brain as a metaphor for understanding how the information age came about throughout the course of the past generation, counseling readers on how to survive and find a place in the information society. | ||
| 650 | 0 | |a Creative thinking. | |
| 650 | 0 | |a Success |x Psychological aspects. | |
| 994 | |a C0 |b PCB | ||
| 949 | |a schlow |b SANON |c 153.35 PIN |d i |e 39635103916785 |f 650829 |g ddc |j 10/29/2018 | ||
| 999 | |a 425442 | ||
