The Battle

Four years after the events of The Gauntlet, the evil game Architect is back with a new partner-in-crime-The MasterMind-and the pair aim to get revenge on the Mirza clan. Together, they've rebuilt Paheli into a slick, mind-bending world with floating skyscrapers, flying rickshaws run by robots, and...

Full description

Saved in:
Bibliographic Details
Main Author: Riazi, Karuna (Author)
Format: Books Print Book
Language:English
Published: New York : Salaam Reads / Simon & Schuster Books for Young Readers, 2019.
Series:Riazi, Karuna. Gauntlet ; 2.
Subjects:
Tags: Add Tag
No Tags, Be the first to tag this record!

MARC

LEADER 00000cam a22000008i 4500
001 on1039331762
003 OCoLC
005 20190826140500.0
008 190118s2019 nyu c 000 1 eng
010 |a  2019001351 
015 |a GBB924537  |2 bnb 
016 7 |a 019243943  |2 Uk 
020 |a 9781534428720  |q (hardback) 
020 |a 1534428720 
035 |a (OCoLC)1039331762 
040 |a DLC  |b eng  |e rda  |c DLC  |d UKMGB  |d OCLCF  |d OCLCO  |d PCB 
042 |a pcc  |a lcac 
050 0 0 |a PZ7.1.R498  |b Bat 2019 
082 0 0 |a [Fic]  |2 23 
084 |a JUV001000  |a JUV037000  |a JUV030110  |2 bisacsh 
100 1 |a Riazi, Karuna,  |e author. 
245 1 4 |a The Battle /  |c Karuna Riazi. 
264 1 |a New York :  |b Salaam Reads / Simon & Schuster Books for Young Readers,  |c 2019. 
300 |a 295 pages ;  |c cm 
336 |a text  |b txt  |2 rdacontent 
337 |a unmediated  |b n  |2 rdamedia 
338 |a volume  |b nc  |2 rdacarrier 
490 0 |a The Gauntlet ;  |v 2 
500 |a Sequel to: The gauntlet. 
590 |a Genre sticker: Fantasy. 
520 |a Four years after the events of The Gauntlet, the evil game Architect is back with a new partner-in-crime-The MasterMind-and the pair aim to get revenge on the Mirza clan. Together, they've rebuilt Paheli into a slick, mind-bending world with floating skyscrapers, flying rickshaws run by robots, and a digital funicular rail that doesn't always take you exactly where you want to go. Twelve-year-old Ahmad Mirza struggles to make friends at his new middle school, but when he's paired with his classmate Winnie for a project, he is determined to impress her and make his very first friend. At home while they're hard at work, a gift from big sister Farah-who is away at her first year in college-arrives. It's a high-tech game called The Battle of Blood and Iron, a cross between a video game and board game, complete with virtual reality goggles. He thinks his sister has solved his friend problem-all kids love games. He convinces Winnie to play, but as soon as they unbox the game, time freezes all over New York City. With time standing still and people frozen, all of humankind is at stake as Ahmad and Winnie face off with the MasterMind and the Architect, hoping to beat them at their own game before the evil plotters expand Paheli and take over the entire world. 
650 0 |a Adventure and adventurers  |v Juvenile fiction. 
650 0 |a Virtual reality  |v Juvenile fiction. 
650 0 |a Games  |v Juvenile fiction. 
650 0 |a Magic  |v Juvenile fiction. 
650 0 |a Bangladeshi Americans  |v Juvenile fiction. 
650 0 |a Muslims  |z United States  |v Juvenile fiction. 
651 0 |a Upper East Side (New York, N.Y.)  |v Juvenile fiction. 
651 0 |a New York (N.Y.)  |v Juvenile fiction. 
655 7 |a Fantasy fiction  |v Juvenile.  |2 local 
690 0 |a Red Oak Foundation tribute. 
776 0 8 |i Online version:  |a Riazi, Karuna, author.  |t Battle  |d New York : Salaam Reads / Simon & Schuster Books for Young Readers, 2019  |z 9781534428744  |w (DLC) 2019002746 
800 1 |a Riazi, Karuna.  |t Gauntlet ;  |v 2. 
994 |a C0  |b PCB 
949 |a schlow  |b SJFIC  |c Riazi  |d i  |e 39635104013315  |f 666729  |g loc  |j 08/01/2019 
999 |a 433820