Warriors & weapons a young adventurer's guide : Dungeons & dragons

"In this illustrated guide, you're transported to the legendary and magical worlds of Dungeons & Dragons, where you are presented with one-of-a-kind entries for different types of warriors, as well as the weaponry these fighters need for D&D adventuring. This guide includes detailed illustrations of...

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Bibliographic Details
Main Author: Zub, Jim (Author)
Corporate Author: Wizards of the Coast, Inc
Other Authors: Conceptopolis (Illustrator)
Format: Books Print Book
Language:English
Published: New York : Ten Speed Press, an imprint of the Crown Publishing Group, 2019
Edition:First Edition.
Series:Dungeons & Dragons young adventurer's guides
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100 1 |a Zub, Jim,  |e author. 
245 1 0 |a Warriors & weapons :  |b a young adventurer's guide : Dungeons & dragons /  |c written by Jim Zub ; illustrations by Conceptopolis. 
246 3 |a Warriors and weapons :  |b a young adventurer's guide 
246 3 |a Dungeons & dragons :  |b warriors & weapons 
246 3 |a Dungeons and dragons :  |b warriors and weapons 
250 |a First Edition. 
264 1 |a New York :  |b Ten Speed Press, an imprint of the Crown Publishing Group,  |c 2019 
264 4 |c Ã2019 
300 |a 105 pages :  |b color illustrations ;  |c 22 cm 
336 |a text  |b txt  |2 rdacontent 
337 |a unmediated  |b n  |2 rdamedia 
338 |a volume  |b nc  |2 rdacarrier 
490 0 |a Dungeons & Dragons young adventurer's guides 
521 0 |a Grades 4 to 6. 
521 1 |a Ages: 8-12. 
520 |a "In this illustrated guide, you're transported to the legendary and magical worlds of Dungeons & Dragons, where you are presented with one-of-a-kind entries for different types of warriors, as well as the weaponry these fighters need for D&D adventuring. This guide includes detailed illustrations of the weapons, armor, clothing, and other equipment that fighters use, and offers the tools young, aspiring adventurers need for learning how to build their own characters, including sample profiles, a flowchart to help you decide what type of warrior to be, and brainstorming challenges to start you thinking like an adventurer whether on your own or in the midst of an exciting quest with friends and fellow players."--Amazon.com. 
500 |a Includes index. 
650 0 |a Dungeons and Dragons (Game)  |v Handbooks, manuals, etc. 
650 0 |a Dungeons and Dragons (Game)  |v Rules. 
650 0 |a Fantasy games  |v Handbooks, manuals, etc. 
650 0 |a Role playing  |v Games  |v Handbooks, manuals, etc. 
655 7 |a Role-playing games.  |2 lcgft 
655 7 |a Handbooks and manuals.  |2 lcgft 
700 0 |a Conceptopolis,  |e illustrator. 
710 2 |a Wizards of the Coast, Inc. 
994 |a C0  |b PCB 
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