The glare

After ten years of living on an isolated, tech-free ranch with her mother, sixteen-year-old Hedda is going back to the world of the Glare-her word for cell phones, computers, and tablets. Hedda was taught to be afraid of technology, afraid that it would get inside her mind and hurt her. But now she'...

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Bibliographic Details
Main Author: Harrison, Margot (Author)
Format: Books Print Book
Language:English
Published: New York : Little, Brown and Company, 2020.
Edition:First edition.
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LEADER 00000cam a2200000Ii 4500
001 on1163632243
003 OCoLC
005 20200721164200.0
008 200706s2020 nyu j 000 1 eng d
020 |a 9781368005654  |q (hardcover) 
020 |a 1368005659  |q (hardcover) 
035 |a (OCoLC)1163632243 
040 |a JAG  |b eng  |c JAG  |e rda  |d ILC  |d PCB 
050 1 4 |a PZ7.1.H375  |b Gl 2020 
082 0 4 |a [Fic]  |2 23 
100 1 |a Harrison, Margot,  |e author. 
245 1 4 |a The glare /  |c Margot Harrison. 
250 |a First edition. 
264 1 |a New York :  |b Little, Brown and Company,  |c 2020. 
300 |a 327 pages ;  |c 22 cm 
336 |a text  |2 rdacontent 
337 |a unmediated  |2 rdamedia 
338 |a volume  |2 rdacarrier 
520 |a After ten years of living on an isolated, tech-free ranch with her mother, sixteen-year-old Hedda is going back to the world of the Glare-her word for cell phones, computers, and tablets. Hedda was taught to be afraid of technology, afraid that it would get inside her mind and hurt her. But now she's going to stay with her dad in California, where she was born, and she's finally ready to be normal. She's not going to go "off-kilter," like her mom says she did when she was just a little kid. Once she arrives, Hedda finally feels like she's in control. She reunites with old friends and connects with her stepmom and half-brother. Never mind the terrifying nightmares and visions that start trickling back-they're not real. Then Hedda rediscovers the Glare-the real Glare, a first-person shooter game from the dark web that scared her when she was younger. They say if you die thirteen times on level thirteen, you die in real life. But as Hedda starts playing the so-called "death game"-and the game begins spreading among her friends-she realizes the truth behind her nightmares is even more twisted than she could have imagined. And in order to stop the Glare, she'll have to first confront the darkness within herself. 
650 0 |a Teenage girls  |v Young adult fiction. 
650 0 |a Technology  |v Young adult fiction. 
650 0 |a Video games  |v Young adult fiction. 
650 0 |a Virtual reality  |v Young adult fiction. 
655 7 |a Science fiction  |v Young adult.  |2 local 
655 7 |a Horror fiction  |v Young adult.  |2 local 
994 |a C0  |b PCB 
949 |a CCL  |b CyFIC  |c YA F Harrison  |d i  |e 39241503590759  |f 687291  |g loc  |j 08/21/2020 
949 |a schlow  |b SYFIC  |c Harrison  |d i  |e 39635104112179  |f 684343  |g loc  |j 06/23/2020 
999 |a 449806