AI how patterns helped artificial intelligence defeat world champion Lee Sedol

"The stage was set for a showdown: Man v. Machine. On March 9, 2016, the AlphaGo artificial intelligence computer program played the board game, GO, against the world champion, Lee Sedol. The Game: Go is the oldest board game in the world ... The Man: Korean Lee Sedol was the world's top Go player ....

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Bibliographic Details
Main Author: Pattison, Darcy (Author)
Other Authors: Willis, Peter (Peter N.) (Illustrator)
Format: Books Print Book
Language:English
Published: Little Rock, AR : Mims House, [2021]
Series:Moments in science.
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001 on1258124735
003 OCoLC
005 20210713130100.0
008 210630s2021 arua b b 000 0 eng d
020 |a 9781629441818  |q (hbk.) 
020 |a 1629441813  |q (hbk.) 
035 |a (OCoLC)1258124735 
040 |a IG$  |b eng  |e rda  |c IG$  |d BDX  |d PCB 
043 |a a-ko--- 
082 0 4 |a 006.3  |2 23 
100 1 |a Pattison, Darcy,  |e author. 
245 1 0 |a AI :  |b how patterns helped artificial intelligence defeat world champion Lee Sedol /  |c by Darcy Pattison ; illustrated by Peter Willis. 
246 3 |a Artificial intelligence :  |b how patterns helped artificial intelligence defeat world champion Lee Sedol 
246 3 |a A.I. :  |b how patterns helped artificial intelligence defeat world champion Lee Sedol 
264 1 |a Little Rock, AR :  |b Mims House,  |c [2021] 
300 |a 1 volume (unnumbered pages) :  |b color illustrations ;  |c 23 cm. 
336 |a text  |b txt  |2 rdacontent 
336 |a still image  |b sti  |2 rdacontent 
337 |a unmediated  |b n  |2 rdamedia 
338 |a volume  |b nc  |2 rdacarrier 
490 1 |a Moments in science series ;  |v book 6 
520 |a "The stage was set for a showdown: Man v. Machine. On March 9, 2016, the AlphaGo artificial intelligence computer program played the board game, GO, against the world champion, Lee Sedol. The Game: Go is the oldest board game in the world ... The Man: Korean Lee Sedol was the world's top Go player ... The Machine: Developed in 2014, AlphaGo was a computer artificial intelligence program designed to play Go by using deep learning to recognize patterns in the game. It had already beaten the European champion. Could it defeat Sedol? The exciting historic meeting of minds unfolded across five difficult games. This story introduces concepts of artificial intelligence and helps kids understand the challenges and the promise of working with A.I."--  |c Provided by publisher. 
504 |a Includes bibliographical reference. 
650 0 |a Artificial intelligence  |x Competitions  |v Juvenile nonfiction. 
650 0 |a Go (Game)  |x Tournaments  |z Korea (South)  |z Seoul  |v Juvenile nonfiction. 
650 0 |a Go (Game) players  |z Korea (South)  |v Juvenile nonfiction. 
650 0 |a Soft computing  |v Juvenile nonfiction. 
650 0 |a Games  |v Juvenile nonfiction. 
655 7 |a Picture books.  |2 lcgft 
700 1 |a Willis, Peter  |q (Peter N.),  |e illustrator. 
830 0 |a Moments in science. 
994 |a C0  |b PCB 
949 |a schlow  |b SJNON  |c 006.3 PAT  |d i  |e 39635104239661  |f 704555  |g jddc  |j 07/08/2021 
999 |a 459970