AI how patterns helped artificial intelligence defeat world champion Lee Sedol
"The stage was set for a showdown: Man v. Machine. On March 9, 2016, the AlphaGo artificial intelligence computer program played the board game, GO, against the world champion, Lee Sedol. The Game: Go is the oldest board game in the world ... The Man: Korean Lee Sedol was the world's top Go player ....
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| Main Author: | |
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| Other Authors: | |
| Format: | Books Print Book |
| Language: | English |
| Published: |
Little Rock, AR :
Mims House,
[2021]
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| Series: | Moments in science.
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|---|---|---|---|
| 001 | on1258124735 | ||
| 003 | OCoLC | ||
| 005 | 20210713130100.0 | ||
| 008 | 210630s2021 arua b b 000 0 eng d | ||
| 020 | |a 9781629441818 |q (hbk.) | ||
| 020 | |a 1629441813 |q (hbk.) | ||
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| 043 | |a a-ko--- | ||
| 082 | 0 | 4 | |a 006.3 |2 23 |
| 100 | 1 | |a Pattison, Darcy, |e author. | |
| 245 | 1 | 0 | |a AI : |b how patterns helped artificial intelligence defeat world champion Lee Sedol / |c by Darcy Pattison ; illustrated by Peter Willis. |
| 246 | 3 | |a Artificial intelligence : |b how patterns helped artificial intelligence defeat world champion Lee Sedol | |
| 246 | 3 | |a A.I. : |b how patterns helped artificial intelligence defeat world champion Lee Sedol | |
| 264 | 1 | |a Little Rock, AR : |b Mims House, |c [2021] | |
| 300 | |a 1 volume (unnumbered pages) : |b color illustrations ; |c 23 cm. | ||
| 336 | |a text |b txt |2 rdacontent | ||
| 336 | |a still image |b sti |2 rdacontent | ||
| 337 | |a unmediated |b n |2 rdamedia | ||
| 338 | |a volume |b nc |2 rdacarrier | ||
| 490 | 1 | |a Moments in science series ; |v book 6 | |
| 520 | |a "The stage was set for a showdown: Man v. Machine. On March 9, 2016, the AlphaGo artificial intelligence computer program played the board game, GO, against the world champion, Lee Sedol. The Game: Go is the oldest board game in the world ... The Man: Korean Lee Sedol was the world's top Go player ... The Machine: Developed in 2014, AlphaGo was a computer artificial intelligence program designed to play Go by using deep learning to recognize patterns in the game. It had already beaten the European champion. Could it defeat Sedol? The exciting historic meeting of minds unfolded across five difficult games. This story introduces concepts of artificial intelligence and helps kids understand the challenges and the promise of working with A.I."-- |c Provided by publisher. | ||
| 504 | |a Includes bibliographical reference. | ||
| 650 | 0 | |a Artificial intelligence |x Competitions |v Juvenile nonfiction. | |
| 650 | 0 | |a Go (Game) |x Tournaments |z Korea (South) |z Seoul |v Juvenile nonfiction. | |
| 650 | 0 | |a Go (Game) players |z Korea (South) |v Juvenile nonfiction. | |
| 650 | 0 | |a Soft computing |v Juvenile nonfiction. | |
| 650 | 0 | |a Games |v Juvenile nonfiction. | |
| 655 | 7 | |a Picture books. |2 lcgft | |
| 700 | 1 | |a Willis, Peter |q (Peter N.), |e illustrator. | |
| 830 | 0 | |a Moments in science. | |
| 994 | |a C0 |b PCB | ||
| 949 | |a schlow |b SJNON |c 006.3 PAT |d i |e 39635104239661 |f 704555 |g jddc |j 07/08/2021 | ||
| 999 | |a 459970 | ||
