Get coding 2!
Provides step-by-step instructions to build five interactive computer games, create graphics, and code simple artificial intelligence.
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| Main Author: | |
|---|---|
| Other Authors: | |
| Format: | Books Print Book |
| Language: | English |
| Published: |
Somerville, Massachusetts :
Candlewick Press,
2019.
|
| Edition: | First U.S. edition. |
| Subjects: | |
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| LEADER | 00000cam a2200000Ii 4500 | ||
|---|---|---|---|
| 001 | on1119666320 | ||
| 003 | OCoLC | ||
| 005 | 20211221114000.0 | ||
| 007 | ta |||||||||||||||||||| | ||
| 008 | 190916r20192018maua j 001 0 eng d | ||
| 010 | |a 2019939109 | ||
| 019 | |a 1082413735 |a 1082457522 |a 1115006277 |a 1121388372 |a 1121404982 |a 1125268465 |a 1129080938 |a 1132251092 |a 1155136865 |a 1156399510 |a 1157926115 | ||
| 020 | |a 9781536210309 |q (hardcover) | ||
| 020 | |a 1536210307 |q (hardcover) | ||
| 020 | |a 9781536205411 |q (pbk.) | ||
| 020 | |a 1536205419 |q (pbk.) | ||
| 035 | |a (OCoLC)1119666320 |z (OCoLC)1082413735 |z (OCoLC)1082457522 |z (OCoLC)1115006277 |z (OCoLC)1121388372 |z (OCoLC)1121404982 |z (OCoLC)1125268465 |z (OCoLC)1129080938 |z (OCoLC)1132251092 |z (OCoLC)1155136865 |z (OCoLC)1156399510 |z (OCoLC)1157926115 | ||
| 040 | |a NjBwBT |b eng |e rda |c PNX |d PNX |d OCLCO |d OCLCQ |d ZQP |d ILC |d TOH |d BDX |d UAP |d OCLCF |d EHH |d DLM |d CLO |d OCL |d CGP |d MLSOD |d JCH |d YDX |d KP2 |d OCLCO |d PCB | ||
| 050 | 1 | 4 | |a QA76.6115 |b .W45 2019 |
| 082 | 0 | 4 | |a 005.13 |2 23 |
| 082 | 0 | 4 | |a 005.1 |2 23 |
| 100 | 1 | |a Whitney, David, |d 1984- |e author. | |
| 245 | 1 | 0 | |a Get coding 2! / |c written by David Whitney ; illustrated by Duncan Beedie. |
| 246 | 3 | 4 | |a Get coding 2! : |b build five computer games using HTML and JavaScript |
| 246 | 3 | |a Get coding two! | |
| 250 | |a First U.S. edition. | ||
| 264 | 1 | |a Somerville, Massachusetts : |b Candlewick Press, |c 2019. | |
| 264 | 4 | |c Ã2018 | |
| 300 | |a 223 pages : |b color illustrations ; |c 23 cm | ||
| 336 | |a text |b txt |2 rdacontent | ||
| 336 | |a still image |b sti |2 rdacontent | ||
| 337 | |a unmediated |b n |2 rdamedia | ||
| 338 | |a volume |b nc |2 rdacarrier | ||
| 500 | |a "Learn how to code interactive games."--Cover. | ||
| 505 | 0 | |a About this book -- Introduction -- How to use this book -- Key code skills -- Mission 1: Noughts and crosses -- Mission 2: Snake -- Mission 3: Table tennis -- Mission 4: Endless runner -- Mission 5: Side-scrolling platformer -- What next? | |
| 520 | |a Provides step-by-step instructions to build five interactive computer games, create graphics, and code simple artificial intelligence. | ||
| 500 | |a Includes index. | ||
| 650 | 0 | |a Computer games |x Programming |v Juvenile nonfiction. | |
| 650 | 0 | |a HTML (Document markup language) |v Juvenile nonfiction. | |
| 650 | 0 | |a JavaScript (Computer program language) |v Juvenile nonfiction. | |
| 650 | 0 | |a Computer programming |v Juvenile nonfiction. | |
| 650 | 0 | |a Programming languages (Electronic computers) |v Juvenile nonfiction. | |
| 650 | 0 | |a Microcomputers |x Programming |v Juvenile nonfiction. | |
| 650 | 0 | |a Coding theory |v Juvenile nonfiction. | |
| 655 | 7 | |a Instructional and educational works. |2 lcgft | |
| 655 | 7 | |a Illustrated works |v Juvenile. |2 lcgft | |
| 700 | 1 | |a Beedie, Duncan, |e illustrator. | |
| 775 | 0 | 8 | |i Reproduction of (manifestation): |a Whitney, David, 1984- |t Get coding 2! |d London : Walker Books, 2018 |z 9781406382495 |
| 994 | |a C0 |b PCB | ||
| 949 | |a Schlow |b SJNON |c 005.13 WHI |d i |e 39635104287228 |f 713984 |g jddc |j 12/21/2021 | ||
| 999 | |a 464554 | ||
