The Metaverse and how it will revolutionize everything

"From the leading theorist of the Metaverse comes the definitive account of the next internet: what the Metaverse is, what it will take to build it, and what it means for all of us"--

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Bibliographic Details
Main Author: Ball, Matthew (Matthew L.) (Author)
Format: Books Print Book
Language:English
Published: New York, NY : Liveright Publishing Corporation, a division of W.W. Norton & Company, [2022]
Edition:First edition.
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001 on1334728968
003 OCoLC
005 20220715105700.0
008 220708t20222022nyu b 001 0 eng d
010 |a bl2022021772 
020 |a 9781324092032  |q (hardcover) 
020 |a 1324092033  |q (hardcover) 
035 |a (OCoLC)1334728968 
040 |a NjBwBT  |b eng  |e rda  |c PNX  |d PNX  |d WIM  |d ON8  |d PCB 
050 1 4 |a HM851  |b .B356 2022 
082 0 4 |a 303.48/34  |2 23/eng/20220630 
100 1 |a Ball, Matthew  |q (Matthew L.),  |e author. 
245 1 4 |a The Metaverse :  |b and how it will revolutionize everything /  |c Matthew Ball. 
250 |a First edition. 
264 1 |a New York, NY :  |b Liveright Publishing Corporation, a division of W.W. Norton & Company,  |c [2022] 
264 4 |c Ã2022 
300 |a xv, 336 pages ;  |c 24 cm 
336 |a text  |2 rdacontent 
337 |a unmediated  |2 rdamedia 
338 |a volume  |2 rdacarrier 
504 |a Includes bibliographical references (page 313-322) and index. 
505 0 |a Part I. What is the Metaverse? -- A brief history of the future -- Confusion and uncertainty -- A definition (finally) -- The next internet -- Part II. Building the Metaverse -- Networking -- Computing -- Virtual world engines -- Interoperability -- Hardware -- Payment rails -- Blockchains -- Part III. How the Metaverse will revolutionize everything -- When will the Metaverse arrive? -- Meta-businesses -- Metaverse winners and losers -- Metaversal existence -- Conclusion. Spectators, all. 
520 |a "From the leading theorist of the Metaverse comes the definitive account of the next internet: what the Metaverse is, what it will take to build it, and what it means for all of us"--  |c Provided by publisher. 
650 0 |a Shared virtual environments. 
650 0 |a Internet  |x Social aspects. 
650 0 |a Human-computer interaction. 
650 0 |a Virtual reality. 
650 0 |a Computers and civilization. 
994 |a C0  |b PCB 
949 |a CCL  |b CadNF  |c 303.4834 Ba  |d i  |e 39241503703865  |f 728739  |g ddc  |j 07/28/2022 
949 |a schlow  |b SANON  |c 303.4834 BAL  |d i  |e 39635104366329  |f 728281  |g ddc  |j 07/19/2022 
999 |a 471781