Squad up a Power Up graphic novel

"Sixth-graders Rhys and Miles overcome challenges in friendship and gaming in this graphic novel told in multiple art styles and set in both the real world and inside the boys' favorite video game. A sequel to Power Up. After their victory in the Every Game Ever tournament, unstoppable video game du...

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Bibliographic Details
Main Author: Nisson, Sam (Author)
Other Authors: Johnson, Darnell (Illustrator)
Format: Books Print Book Comic & Graphic Novel
Language:English
Published: Boston ; New York : Clarion Books/Harper Alley, imprints of HarperCollins Publishers, [2022]
Edition:First edition.
Series:Power up ; 2
Subjects:
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LEADER 00000cam a2200000 i 4500
001 on1224246379
003 OCoLC
005 20221201123100.0
008 201126s2022 nyua j 6 000 1 eng d
019 |a 1224252935 
020 |a 9780358512882  |q (hardcover) 
020 |a 0358512883  |q (hardcover) 
020 |a 9780358512875  |q (paperback) 
020 |a 0358512875  |q (paperback) 
035 |a (OCoLC)1224246379  |z (OCoLC)1224252935 
040 |a YDX  |b eng  |e rda  |c YDX  |d PX0  |d RNL  |d PCB 
050 4 |a PZ7.7.N565  |b Squ 2022 
082 0 4 |a 741.5/973  |2 23 
100 1 |a Nisson, Sam,  |e author. 
245 1 0 |a Squad up :  |b a Power Up graphic novel /  |c written by Sam Nisson ; illustrated by Darnell Johnson. 
250 |a First edition. 
264 1 |a Boston ;  |a New York :  |b Clarion Books/Harper Alley, imprints of HarperCollins Publishers,  |c [2022] 
264 4 |c Ã2022. 
300 |a 226 pages :  |b color illustrations ;  |c 21 cm. 
336 |a text  |b txt  |2 rdacontent 
336 |a still image  |b sti  |2 rdacontent 
337 |a unmediated  |b n  |2 rdamedia 
338 |a volume  |b nc  |2 rdacarrier 
490 0 |a Power up ;  |v 2 
520 |a "Sixth-graders Rhys and Miles overcome challenges in friendship and gaming in this graphic novel told in multiple art styles and set in both the real world and inside the boys' favorite video game. A sequel to Power Up. After their victory in the Every Game Ever tournament, unstoppable video game duo and, now, IRL best friends Rhys and Miles are enjoying their last few weeks of sixth grade. Miles's successful streaming channel gives him popularity points at school. Rhys's skill in Mecha Melee attracts the attention of elite gamers from around the world. And the duo is competing to be the first ever to beat Mecha Quest 21. If life were a video game, they have definitely levelled up. But when the challenges of gaming at this level are compounded by shifting priorities, a mysterious online bully, and the academic demands of middle school, the pressure on the duo threatens to break them apart. In this graphic novel about friendship and loyalty, Rhys and Miles discover that sometimes you need to tap your squad to get the win."--provided by publisher. 
650 0 |a Video games  |v Juvenile fiction. 
650 0 |a Video gamers  |z United States  |v Juvenile fiction. 
650 0 |a Middle school students  |z United States  |v Juvenile fiction. 
650 0 |a Friendship  |v Juvenile fiction. 
650 0 |a Middle schools  |v Juvenile fiction. 
650 0 |a Schools  |v Juvenile fiction. 
655 7 |a School comics  |v Juvenile.  |2 local 
655 7 |a Graphic novels  |v Juvenile.  |2 local 
655 7 |a Comics (Graphic works)  |v Juvenile.  |2 local 
690 0 |a Fosmire, Mary Ann tribute. 
700 1 |a Johnson, Darnell,  |e illustrator. 
994 |a C0  |b PCB 
949 |a schlow  |b SJFICG  |c NIS  |d i  |e 39635104372443  |f 729248  |g loc  |j 08/05/2022 
999 |a 472265