Blades in the dark

Blades in the Dark is a tabletop role-playing game about a crew of daring scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city. There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had--if you're bold enough...

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Bibliographic Details
Main Author: Harper, John (Author)
Format: Books Print Book
Language:English
Published: Silver Spring, MD : Evil Hat Productions, 2017.
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LEADER 00000cam a2200000 i 4500
001 on1030979619
003 OCoLC
005 20230419152600.0
008 180410s2017 mduab f 001 0 eng d
020 |a 9781613171325  |q (hardcover) 
020 |a 1613171323  |q (hardcover) 
035 |a (OCoLC)1030979619 
040 |a CCH  |b eng  |e rda  |c CCH  |d OCLCF  |d BKL  |d OCLCO  |d GYG  |d SDD  |d OCLCQ  |d OCLCO  |d PCB 
050 4 |a GV1469.62.B63  |b H37 2017 
082 0 4 |a 793.93  |2 23 
100 1 |a Harper, John,  |e author. 
245 1 0 |a Blades in the dark /  |c John Harper. 
264 1 |a Silver Spring, MD :  |b Evil Hat Productions,  |c 2017. 
300 |a 327 pages :  |b illustrations, maps ;  |c 24 cm 
336 |a text  |b txt  |2 rdacontent 
337 |a unmediated  |b n  |2 rdamedia 
338 |a volume  |b nc  |2 rdacarrier 
500 |a Includes index. 
505 0 0 |t The basics.  |t The core system ;  |t Actions & attributes ;  |t Stress & trauma ;  |t Progress clocks ;  |t Action roll ;  |t Effect ;  |t Setting position & effect ;  |t Consequences & harm ;  |t Resistance & armor ;  |t Fortune roll ;  |t Gathering information ;  |t Example of play ;  |t PC vs. PC ;  |t Coin & stash ;  |t The faction game ;  |t Advancement --  |t Characters.  |t Character creation ;  |t Cutter ;  |t Hound ;  |t Leech ;  |t Lurk ;  |t Slide ;  |t Spider ;  |t Whisper ;  |t Standard items --  |t The crew.  |t Crew creation ;  |t Assassins ;  |t Bravos ;  |t Cult ;  |t Hawkers ;  |t Shadows ;  |t Smugglers --  |t The score.  |t Planning & engagement ;  |t Teamwork ;  |t Example score --  |t Downtime.  |t Payoff ;  |t Heat ;  |t Entanglements ;  |t Downtime activities ;  |t Vice ;  |t Downtime activities in play --  |t How to play.  |t Players' best practices --  |t Running the game.  |t GM goals ;  |t GM actions ;  |t GM principles ;  |t GM best practices ;  |t GM bad habits ;  |t Starting the game ;  |t The dark future --  |t Strange forces.  |t Ghost ;  |t Hull ;  |t Vampire ;  |t Magnitude ;  |t Rituals ;  |t Crafting --  |t Changing the game.  |t Advanced abilities & permissions --  |t Doskvol.  |t Doskvol map ;  |t Overheard in Duskwall ;  |t Factions ;  |t Vice purveyors ;  |t Streets ;  |t Buildings ;  |t People ;  |t Devils ;  |t Scores --  |t The Shattered Isles. 
520 |a Blades in the Dark is a tabletop role-playing game about a crew of daring scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city. There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had--if you're bold enough to seize them. You and your fledgling crew must thrive amidst the threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel's own vices. Will you rise to power in the underworld? What are you willing to do to get to the top? Inside, you'll find: Rules to create your scoundrel using the following character archetypes: The Cutter, the Hound, the Leech, the Lurk, the Slide, the Spider, or the Whisper. Rules to create your crew, built from types like Assassins, Bravos, a Cult, Hawkers, Shadows, or Smugglers. A robust core mechanic for planning crimianl operations to cut through the usual slog of planning at the game table. Rules for alchemical experiments, gadget tinkering, and weird occult powers--including rules for playing Ghosts and other strange beings. A setting guide to the haunted city of Doskvol, with all the maps, factions, NPCs, and opportunities you need to run an exciting sandbox game. --  |c From back cover. 
650 0 |a Blades in the dark (Game)  |v Handbooks, manuals, etc. 
650 0 |a Role playing  |v Games  |v Handbooks, manuals, etc. 
650 0 |a Fantasy games  |v Handbooks, manuals, etc. 
650 0 |a Adventure games  |v Handbooks, manuals, etc. 
655 7 |a Role-playing games.  |2 lcgft 
655 7 |a Handbooks and manuals.  |2 lcgft 
994 |a C0  |b PCB 
949 |a Schlow  |b SANON  |c 793.93 HAR  |d o  |e 39635104447813  |f 745780  |g ddc  |j 04/19/2023 
999 |a 479165