Yu-Gi-Oh! Volumes 1-2-3 /

"Tenth-grader Yugi always had his head in some game--until he solved the Millennium Puzzle, an Egyptian artifact containing the spirit of a master gambler from the age of the pharoahs! Possessed by the puzzle, Yugi becomes Yu-Gi-Oh, the King of Games, and challenges evildoers to the Shadow Games......

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Bibliographic Details
Main Author: Takahashi, Kazuki, 1961-2022 (Author, Illustrator)
Other Authors: Sengupta, Anita (Translator)
Format: Books Print Book Comic & Graphic Novel
Language:English
Japanese
Published: San Francisco, CA Viz Media, [2015].
Edition:3-in-1 edition ; Shonen Jump manga omnibus edition.
Series:Takahashi, Kazuki, 1961-2022. Yu-Gi-Oh! ; 1, 2, 3.
Shonen Jump manga.
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Description
Summary:"Tenth-grader Yugi always had his head in some game--until he solved the Millennium Puzzle, an Egyptian artifact containing the spirit of a master gambler from the age of the pharoahs! Possessed by the puzzle, Yugi becomes Yu-Gi-Oh, the King of Games, and challenges evildoers to the Shadow Games... weird games with high stakes and high risks! Let the games begin! Meet Seto Kaiba, master of the world's most dangerous collectible card game. When Kaiba discovers that Yugi's grandfather owns the incredibly rare "Blue-Eyes White Dragon" card, he will stop at nothing to get it... even if he has to duel with Yugi's dark alter-ego, Yu-Gi-Oh! Then, out of the sands of Egypt, the mystic Shadi has come to test Yugi's powers, which will give Yugi his greatest challenge yet. If he loses, his best friends will die!" -- cover.
Item Description:First published in Japan in 1996 by Shueisha, In., Tokyo.
Reads right to left.
Collects the first 3 volumes of the Yu-Gi-Oh! graphic novel series.
Physical Description:572 pages : chiefly illustrations ; 19 cm.
Audience:Rated T for teens, ages 13+.
ISBN:9781421579245
1421579243
Author Notes:Original Yu-Gi-Oh! creator Kazuki Takahashi first tried to break into the manga business in 1982, but success eluded him until Yu-Gi-Oh! debuted in the Japanese Weekly Shonen Jump magazine in 1996. Yu-Gi-Oh!'s themes of friendship and competition, together with Takahashi's weird and wonderful art, soon became enormously successful, spawning a real-world card game, video games, and six anime series (two Japanese Yu-Gi-Oh! series, Yu-Gi-Oh! GX, Yu-Gi-Oh! 5D's, Yu-Gi-Oh! Zexal, and Yu-Gi-Oh ARC-V).