The science of storytelling why stories make us human and how to tell them better

Who would we be without stories? Stories mold who we are, from our character to our cultural identity. They drive us to act out our dreams and ambitions, and shape our politics and beliefs. We use them to construct our relationships, to keep order in our law courts, to interpret events in our newspa...

Full description

Main Author: Storr, Will (Author)
Format: Books Print Book
Language: English
Published: New York : Abrams Press, 2020.
Subjects:
Table of Contents:
  • Introduction
  • Chapter one:
  • Creating a world.
  • Where does a story begin?
  • Moments of change; the control-seeking brain
  • Curiosity
  • The model-making brain; how we read; grammar; filmic word order; simplicity; active versus passive language; specific detail; show-not-tell
  • World making in fantasy and science fiction
  • The domesticated brain; theory of mind in animism and religion; how theory-of-mind mistakes create drama
  • Salience, creating tension with detail
  • Neural models; poetry; metaphor
  • Cause and effect; literary versus mass-market storytelling ; Change is not enough
  • Chapter two:
  • The flawed self.
  • The flawed self; the theory of control
  • Personality and plot
  • Personality and setting
  • Personality and point of view
  • Culture and character; Western versus Eastern story
  • Anatomy of a flawed self; the ignition point
  • Fictional memories; moral delusions; antagonists and moral idealism; antagonists and toxic self-esteem; the hero-maker narrative
  • David and Goliath
  • How flawed characters create meaning
  • Chapter three:
  • The dramatic question.
  • Confabulation and the deluded character; the dramatic question
  • Multiple selves; the three-dimensional character
  • The two levels of story; how subconscious character struggle creates plot
  • Modernist stories
  • Wanting and needing
  • Dialogue
  • The roots of the dramatic question; social emotions; heroes and villains; moral outrage
  • Status play
  • King Lear; humiliation
  • Stories as tribal propaganda
  • Antiheroes; empathy
  • Origin damage
  • Chapter four:
  • Plots, endings, and meaning.
  • Goal directedness; constriction and release; video games; personal projects; eudaemonia
  • The story event; the standard five-act plot; plot as recipe versus plot as symphony of change
  • The final battle
  • Endings; control; the God moment
  • Story as simulacrum of consciousness; transportation
  • The power of story
  • The value of story
  • The lesson of story
  • The consolation of story
  • Appendix:
  • The Sacred Flaw Approach.