Virtual reality gaming
"Amazing photography accompanies engaging information about virtual reality gaming. The combination of high-interest subject matter and light text is intended for students in grades 3 through 7"--
Saved in:
| Main Author: | |
|---|---|
| Format: | Books Print Book |
| Language: | English |
| Published: |
Minneapolis, MN :
Bellwether Media Inc.,
2021.
|
| Series: | Rathburn, Betsy. Ready, set, game!
|
| Subjects: | |
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| LEADER | 00000cam a2200000 i 4500 | ||
|---|---|---|---|
| 001 | on1202732969 | ||
| 003 | OCoLC | ||
| 005 | 20240904081300.0 | ||
| 008 | 201021s2021 mnua j b 001 0 eng | ||
| 010 | |a 2020048047 | ||
| 019 | |a 1199327954 |a 1199329516 | ||
| 020 | |a 9781644874592 | ||
| 020 | |a 1644874598 | ||
| 020 | |a 9781648342523 |q (paperback) | ||
| 020 | |a 1648342523 | ||
| 020 | |z 9781648341366 |q (ebook) | ||
| 035 | |a (OCoLC)1202732969 |z (OCoLC)1199327954 |z (OCoLC)1199329516 | ||
| 040 | |a DLC |b eng |e rda |c DLC |d YDX |d BDX |d OCLCF |d HHO |d IUK |d IMF |d DLC |d OCLCO |d TOH |d OCLCO |d VVW |d OCLCO | ||
| 042 | |a pcc | ||
| 050 | 0 | 0 | |a GV1469.3 |b .R36 2021 |
| 082 | 0 | 0 | |a 794.8 |2 23 |
| 100 | 1 | |a Rathburn, Betsy, |e author. | |
| 245 | 1 | 0 | |a Virtual reality gaming / |c by Betsy Rathburn. |
| 264 | 1 | |a Minneapolis, MN : |b Bellwether Media Inc., |c 2021. | |
| 300 | |a 24 pages : |b color illustrations ; |c 24 cm. | ||
| 336 | |a text |b txt |2 rdacontent | ||
| 337 | |a unmediated |b n |2 rdamedia | ||
| 338 | |a volume |b nc |2 rdacarrier | ||
| 490 | 1 | |a Torque: Ready, Set, Game! | |
| 504 | |a Includes bibliographical references and index. | ||
| 520 | |a "Amazing photography accompanies engaging information about virtual reality gaming. The combination of high-interest subject matter and light text is intended for students in grades 3 through 7"-- |c Provided by publisher. | ||
| 521 | |a Ages 7-12 |b Bellwether Media. | ||
| 521 | |a Grades 4-6 |b Bellwether Media. | ||
| 505 | 0 | |a Robot rescue! -- Virtual reality gaming history -- Virtual reality gaming today -- The virtual reality gaming community. | |
| 650 | 0 | |a Video games |v Juvenile nonfiction. | |
| 650 | 0 | |a Virtual reality |v Juvenile nonfiction. | |
| 776 | 0 | 8 | |i Online version: |a Rathburn, Betsy, |t Virtual reality gaming |d Minneapolis, MN : Bellwether Media Inc., 2021. |z 9781648341366 |w (DLC) 2020048048 |
| 800 | 1 | |a Rathburn, Betsy. |t Ready, set, game! | |
| 994 | |a C0 |b PCB | ||
| 949 | |a CH |b NjNF |c J794.8 Ra |d i |e 39241503850542 |f 786417 |g jddc |i Hamer2024 |j 12/12/2024 | ||
| 999 | |a 493554 | ||
