Greatest gaming icons - 7th edition

Many games were born in the bedrooms of school kids all around the world, who were just tinkering away with the new computers, while others were made by small teams who realised that there was money to be made in this emerging new market. Keen businessmen and sharp developers quickly cottoned on to...

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Bibliographic Details
Format: Downloads eMagazine Magazines eMagazine
Language:English
Published: Cleveland : Future Publishing Ltd.
Series:Greatest Gaming Icons - 7th Edition.
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Online Access:Read eMagazine in Libby.
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Summary:Many games were born in the bedrooms of school kids all around the world, who were just tinkering away with the new computers, while others were made by small teams who realised that there was money to be made in this emerging new market. Keen businessmen and sharp developers quickly cottoned on to the fact that their games did a lot better when they had identifiable characters at their core, and throughout the Eighties and Nineties numerous videogame heroes (and heroines) were born.
Physical Description:1 online resource
Publication Frequency:One time
Format:Requires the Libby app or a modern web browser.