Skating wilder
"Skateboarding is hard and it hurts. No one can tell you exactly who invented it, but it has inspired generations of brave warriors to hit the curbs. This book flies through skateboarding's weird history, and grinds through AJ and Brandon's best (and worst) skateboarding memories. They're not expert...
Saved in:
| Main Author: | |
|---|---|
| Other Authors: | |
| Format: | Books Print Book Comic & Graphic Novel |
| Language: | English |
| Published: |
London, UK :
Flying Eye Books,
2026.
|
| Edition: | First edition. |
| Subjects: | |
| Tags: |
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MARC
| LEADER | 00000cam a2200000 i 4500 | ||
|---|---|---|---|
| 001 | on1559693668 | ||
| 003 | OCoLC | ||
| 005 | 20260305143600.0 | ||
| 008 | 251202t20262026enka d 6 000 0 eng d | ||
| 020 | |a 9781913123208 |q (paperback) | ||
| 020 | |a 1913123200 |q (paperback) | ||
| 035 | |a (OCoLC)1559693668 | ||
| 040 | |a IG# |b eng |e rda |c IG# |d BDX |d DCH |d OCLCQ |d TXG |d OCLCO |d KCP |d BKL | ||
| 082 | 0 | 4 | |a 796.22 |2 23/eng/202603 |
| 100 | 1 | |a Dumais, Brandon, |e author. | |
| 245 | 1 | 0 | |a Skating wilder / |c Brandon Dumais ; illustrations, AJ Dungo. |
| 250 | |a First edition. | ||
| 264 | 1 | |a London, UK : |b Flying Eye Books, |c 2026. | |
| 264 | 4 | |c Ã2026 | |
| 300 | |a 193 pages : |b chiefly illustrations ; |c 23 cm | ||
| 336 | |a still image |b sti |2 rdacontent | ||
| 336 | |a text |b txt |2 rdacontent | ||
| 337 | |a unmediated |b n |2 rdamedia | ||
| 338 | |a volume |b nc |2 rdacarrier | ||
| 380 | |a Comic or graphic novel | ||
| 520 | |a "Skateboarding is hard and it hurts. No one can tell you exactly who invented it, but it has inspired generations of brave warriors to hit the curbs. This book flies through skateboarding's weird history, and grinds through AJ and Brandon's best (and worst) skateboarding memories. They're not experts, but they know how much this sport means to the communities that have embraced it and made it their own. From the first boards to the handmade zines of the punk movement, weaving through the VHS heydays and landing hard in the glitzy video game era, we're going to take you on a ride through the ages. Special shout-out to the pages where we attempt to tell you how to do tricks through the medium of comics. It's wild. "-- |c Flying Eye Books. | ||
| 521 | 1 | |a Ages 14 and up. | |
| 521 | 2 | |a Grades 9 and up. | |
| 650 | 0 | |a Skateboarding |v Comic books, strips, etc. | |
| 650 | 0 | |a Skateboarding |x Social aspects |v Comic books, strips, etc. | |
| 650 | 0 | |a Skateboarding |x History |v Comic books, strips, etc. | |
| 650 | 0 | |a Skateboarders |v Comic books, strips, etc. | |
| 655 | 7 | |a Sports comics. |2 lcgft | |
| 655 | 7 | |a Nonfiction comics. |2 lcgft | |
| 655 | 7 | |a Comics (Graphic works) |2 lcgft | |
| 700 | 1 | |a Dungo, A. J., |e illustrator. | |
| 994 | |a C0 |b PCB | ||
| 949 | |a schlow |b SYFICGN |c DUM |d i |e 39635104842045 |f 812084 |g loc |j 01/28/2026 | ||
| 999 | |a 515646 | ||
