Wavelength

Wavelength is a social guessing game in which two teams compete to read each other's minds. Teams take turns rotating a dial to where they think a hidden bullseye is located on a spectrum. One of the players on your team -- the Psychic -- knows exactly where the bullseye is, and draws a card with a...

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Bibliographic Details
Corporate Author: Hvass & Hannibal (Firm) (Illustrator)
Other Authors: Warsch, Wolfgang (Game designer) (Designer), Hague, Alex (Designer), Vickers, Justin (Designer), Pavis, Sarah (product designer.)
Format: Games & Toys Game
Language:English
Published: Brooklyn, NY : Palm Court LLC, [2023]
Edition:[2023 edition]
Subjects:
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003 OCoLC
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024 1 |a 860001981704 
028 5 1 |a STROM-0426 
035 |a (OCoLC)1395404909 
040 |a COX  |b eng  |e rda  |c COX  |d COX  |d OCLCO  |d WAU  |d OCLCO  |d OCLCL  |d OCLCO  |d UAH  |d NMW  |d OCLCO 
041 0 |h eng 
050 4 |a GV1469  |b .W3 2023 
050 4 |a GV1469.W38  |b W37 2023 
082 0 4 |a LOT  |b WAVELEN 
100 1 |a Warsch, Wolfgang  |c (Game designer),  |e designer. 
245 1 0 |a Wavelength  |h [game] /  |c a game by Wolfgang Warsch, Alex Hague, and Justin Vickers ; artwork by Hvass&Hannibal ; and product design by Sarah Pavis. 
250 |a [2023 edition] 
264 1 |a Brooklyn, NY :  |b Palm Court LLC,  |c [2023] 
264 4 |c Ã2023 
300 |a 1 game (1 "device", 126 spectrum cards, 3 scoring tokens, 1 custom plastic tray, 1 rule book) :  |b plastic, paper, color ;  |c in box, 27 x 27 x 8 cm 
336 |a three-dimensional form  |b tdf  |2 rdacontent 
337 |a unmediated  |b n  |2 rdamedia 
338 |a object  |b nr  |2 rdacarrier 
338 |a other  |b nz  |2 rdacarrier 
338 |a card  |b no  |2 rdacarrier 
340 |a cardboard  |2 rdamat 
340 |a plastic  |2 rdamat 
340 |a paper  |2 rdamat 
340 |a cardstock 
340 |g polychrome  |2 rdacc 
340 |g color 
385 |a Teenagers  |2 lcdgt 
385 |a Young adults  |2 lcdgt 
385 |a Adults  |2 lcdgt 
500 |a Title from container. 
500 |a For 2-12+ players. 
500 |a Duration of play: 30-45 min. 
500 |a 2023 edition has added more spectrum cards. 
520 |a Wavelength is a social guessing game in which two teams compete to read each other's minds. Teams take turns rotating a dial to where they think a hidden bullseye is located on a spectrum. One of the players on your team -- the Psychic -- knows exactly where the bullseye is, and draws a card with a pair of binaries on it (such as: Job - Career, Rough - Smooth, Fantasy - Sci-Fi, Sad Song - Happy Song, etc). The Psychic must then provide a clue that is *conceptually* where the bullseye is located between those two binaries. For example, if the card this round is HOT-COLD and the bullseye is slightly to the "cold" side of the centre, the Psychic needs to give a clue somewhere in that region. Perhaps "salad"? After the Psychic gives their clue, their team discusses where they think the bullseye is located and turns the dial to that location on that spectrum. The closer to the center of the bullseye the team guess, the more points they score! 
521 1 |a Ages 12+ 
650 0 |a Telepathy  |v Games. 
655 7 |a Board games.  |2 lcgft 
655 7 |a Puzzles and games.  |2 lcgft 
700 1 |a Hague, Alex,  |e designer. 
700 1 |a Vickers, Justin,  |e designer. 
700 1 |a Pavis, Sarah,  |e product designer. 
710 2 |a Hvass & Hannibal (Firm),  |e illustrator.  |1 https://id.oclc.org/worldcat/entity/E39QH7JmrjRWQ9pchqCdK7g9c6 
994 |a C0  |b PCB 
949 |a Schlow  |b SAGAME  |c G-120  |d o  |e 39635104828018  |f 815280  |g loc  |h Special collection  |j 03/15/2026 
999 |a 517031