Inventology how we dream up things that change the world
The writer of the New York Times Magazine' s popular "Who Made That?" column explains how better ideas enter the world, revealing the fabled "ah-a" moment to be the result of a series of steps anyone can apply to solve the problems we encounter in everyday life.
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| Main Author: | |
|---|---|
| Format: | Books Print Book |
| Language: | English |
| Published: |
Boston :
Houghton Mifflin Harcourt,
2016.
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| Subjects: | |
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| LEADER | 00000cam a2200000Ii 4500 | ||
|---|---|---|---|
| 001 | ocn898052731 | ||
| 003 | OCoLC | ||
| 005 | 20160202120900.0 | ||
| 008 | 141211s2016 mauaf b 001 0 eng d | ||
| 020 | |a 9780544324008 (hardcover) | ||
| 020 | |a 0544324005 (hardcover) | ||
| 035 | |a (OCoLC)898052731 | ||
| 040 | |a YDXCP |b eng |c YDXCP |d BTCTA |d OCLCQ |d OCLCO |d IG$ |d OCLCO |d ON8 |d PCB | ||
| 050 | 4 | |a T15 |b .K46 2016 | |
| 082 | 0 | 4 | |a 609 |2 23 |
| 100 | 1 | |a Kennedy, Pagan, |d 1962- |e author. | |
| 245 | 1 | 0 | |a Inventology : |b how we dream up things that change the world / |c Pagan Kennedy. |
| 264 | 1 | |a Boston : |b Houghton Mifflin Harcourt, |c 2016. | |
| 300 | |a xvii, 270 pages, 16 unnumbered pages of plates : |b illustrations (some color) ; |c 24 cm | ||
| 336 | |a text |b txt |2 rdacontent | ||
| 337 | |a unmediated |b n |2 rdamedia | ||
| 338 | |a volume |b nc |2 rdacarrier | ||
| 500 | |a "An Eamon Dolan book." | ||
| 504 | |a Includes bibliographical references (pages [227]-255) and index. | ||
| 520 | |a The writer of the New York Times Magazine' s popular "Who Made That?" column explains how better ideas enter the world, revealing the fabled "ah-a" moment to be the result of a series of steps anyone can apply to solve the problems we encounter in everyday life. | ||
| 505 | 0 | |a Part I: Problem finding -- Chapter 1: Martian Jet Lag -- Chapter 2: User-Inventors -- Chapter 3: Someone Else's Shoes -- Chapter 4: The Future of Feedback -- Part II: Discovery -- Chapter 5: Super-Encounters -- Chapter 6: Data Goggles -- Chapter 7: Building An Empire Out Of Nothing -- Part III: Prophecy -- Chapter 8: The Pong Effect -- Chapter 9: The Wayne Gretzy Game -- Chapter 10: The Mind's R&D Lab -- Chapter 11: How To Time-Travel -- Part IV: Connecting -- Chapter 12: The Go-Betweens -- Chapter 13: Zones Of Permission -- Chapter 14: Holistic Invention -- Part V: Empowerment -- Chapter 15: Paper Eyes -- Chapter 16: Tinkering With Education. | |
| 520 | |a "The writer of the New York Times Magazine's popular "Who Made That?" column explains how better ideas enter the world, revealing the fabled "aha" moment to be the result of a series of steps anyone can apply to solve the problems we encounter in everyday life,"--NoveList. | ||
| 650 | 0 | |a Inventions |x History. | |
| 650 | 0 | |a Creative ability in technology. | |
| 650 | 0 | |a Inventors |v Biography. | |
| 938 | |a Baker and Taylor |b BTCP |n BK0016148093 | ||
| 938 | |a YBP Library Services |b YANK |n 12197598 | ||
| 994 | |a C0 |b PCB | ||
| 949 | |a schlow |b SANON |c 609 KEN |d i |e 39635103524485 |f 589112 |g ddc |j 01/07/2016 | ||
| 999 | |a 383553 | ||
