Inventology how we dream up things that change the world

The writer of the New York Times Magazine' s popular "Who Made That?" column explains how better ideas enter the world, revealing the fabled "ah-a" moment to be the result of a series of steps anyone can apply to solve the problems we encounter in everyday life.

Main Author: Kennedy, Pagan, 1962- (Author)
Format: Books Print Book
Language: English
Published: Boston : Houghton Mifflin Harcourt, 2016.
Subjects:
Table of Contents:
  • Part I: Problem finding
  • Chapter 1: Martian Jet Lag
  • Chapter 2: User-Inventors
  • Chapter 3: Someone Else's Shoes
  • Chapter 4: The Future of Feedback
  • Part II: Discovery
  • Chapter 5: Super-Encounters
  • Chapter 6: Data Goggles
  • Chapter 7: Building An Empire Out Of Nothing
  • Part III: Prophecy
  • Chapter 8: The Pong Effect
  • Chapter 9: The Wayne Gretzy Game
  • Chapter 10: The Mind's R&D Lab
  • Chapter 11: How To Time-Travel
  • Part IV: Connecting
  • Chapter 12: The Go-Betweens
  • Chapter 13: Zones Of Permission
  • Chapter 14: Holistic Invention
  • Part V: Empowerment
  • Chapter 15: Paper Eyes
  • Chapter 16: Tinkering With Education.