Invent your own computer games with Python
"Teaches you how to make your own versions of classic computer games"--
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| Main Author: | |
|---|---|
| Format: | Books Print Book |
| Language: | English |
| Published: |
San Francisco :
No Starch Press,
[2017]
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| Edition: | 4th edition. |
| Subjects: | |
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Table of Contents:
- Installing Python
- The interactive shell
- Writing programs
- Guess the number
- Jokes
- Dragon realm
- Using the debugger
- Designing hangman with flow charts
- Hangman
- Extending hangman
- Tic tac toe
- Bagels
- Cartesian coordinates
- Sonar treasure hunt
- Caesar cipher
- Reversi
- Reversi AI simulation
- Using pygame and graphics
- Animating graphics
- Collision detection and keyboard/mouse input in pygame
- Sounds and images
- Dodger.
